Linaro Mobile Group

Posted: July 8, 2014 in aarch64, android, linaro

I’m pleased to say I’ve taken on the responsibility to help get the newly formed Linaro Mobile Group off the ground. Officially I’m the Acting Director of LMG. In many ways the Group is actually old as advancement of the ARM ecosystem for Mobile has always been and continues to be a top goal of Linaro. What is happening is we’ve refined the structure so that LMG will function like the other segment groups in Linaro. Linaro has groups formed for Enterprise (LEG), Networking (LNG), Home Entertainment (LHG), so it makes perfect sense that Mobile was destined to become a group.

I am quite grateful to Kanta Vekaria for getting the LMG’s steering committee up and running. This committee, called MOBSCOM started last fall and will morph to be called LMG-SC, the SC of course being short for Steering Committee. Members of LMG are in the drivers seat, setting LMG direction. It’s my job to run the day to day and deliver on the goals set by the steering committee.

Mobile is our middle name and also a big term. For LMG, our efforts are largely around Android. This is not to say that embedded Linux or other mobile operating systems like ChromeOS aren’t interesting. They are. We have and will continue to perform work that can be applied across more than one ARM based mobile operating system. Our media library optimization work using ARM’s SIMD NEON is a very good example. Android is top priority and the main focus, but it’s not all we do.

It’s a great time to form LMG. June, for a number of years, has brought many gifts for developers in mobile with Apple’s WWDC, and Google I/O. Competition is alive and well between these two environments, which in turn fuels innovation. It challenges us as developers to continue to improve. It also makes the existence of Linaro all the more important. It benefits all our members to collaborate together, accomplish engineering goals together instead of each shouldering the engineering costs to improve Android.

Android 64 is a great example. We were quite excited to make available Android64 for Juno, ARM’s armv8 reference board as well as a version for running in software emulators like qemu. We also did quite a bit of work in qemu so that it could emulate armv8 hardware. The world doesn’t need 20 different Android 64 implementations. The world DOES need one great Android 64 and in this way the collaborative environment in and around Linaro is important. While the 06.14 release of Android64 for Juno by Linaro is just a first release with much to do yet, things are on track for some great products by our member companies in the months ahead.

Stay tuned!

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